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Dedicated Game Memory Profile โ€ข Decima Engine (DirectX 12)

Horizon Forbidden West Complete Edition VRAM Requirements

Calculate real-world video memory allocation across Low to Ultra textures, Ray Tracing BVH buffers, and Frame Generation to avoid 8GB PCIe paging stutters.

๐ŸŽฎ Decima Engine (DirectX 12) โ€ข 2024

Horizon Forbidden West Complete Edition Memory Profile

1080p Medium
6.3 GB
1080p Ultra
8.2 GB
1440p Ultra
10.5 GB
4K Ultra
14.1 GB
RT / PT Tax
โ€”
๐Ÿ’ก
Engine Memory Architecture: Dense volumetric foliage and high-res machine asset textures. High-res textures easily saturate 8GB.

โšก Escenarios de Benchmark Populares

Selecciona un debate clรกsico de hardware para cargar parรกmetros verificados al instante:

1๏ธโƒฃ 1. Selecciona tu Tarjeta Grรกfica (GPU)

Detecta tu GPU automรกticamente en el navegador o elรญgela del listado.

2๏ธโƒฃ 2. Selecciona el Juego y Motor

Datos empรญricos verificados de Unreal Engine 5, REDengine, RE Engine y mรกs.

REDengine 4 (DX12 Ultimate) Min: 6GB | Rec: 12GB

Full Path Tracing + DLSS 3.5 requires 12GB+ for 1440p. 8GB cards experience severe paging stutter with RT enabled.

3๏ธโƒฃ 3. Configura Resoluciรณn y Ajustes Grรกficos

Ajusta resoluciรณn de renderizado, calidad de texturas, ray tracing y reescalado.

1.2 GB
Minimal (400MB) Typical Win11 (1.2GB) Heavy Browser/OBS (2.5GB)

โ›ฝ Indicador Dinรกmico de Asignaciรณn de VRAM

Cรกlculo en tiempo real del consumo de memoria grรกfica frente a la capacidad fรญsica:

SAFE HEADROOM (โ‰ค82%)
0.0 GB Allocated
Physical GPU VRAM: 8.0 GB
0%
Reserva del SO
1.2 GB
Geometrรญa y Motor
3.6 GB
Render Targets / Framebuffer
1.5 GB
Texturas Mipmaps
4.8 GB
Trazado de Rayos BVH
2.4 GB
Frame Generation
0.0 GB
Mods Texturas
0.0 GB
Paging Overhead
0.0 GB

๐Ÿ› ๏ธ ๐Ÿ› ๏ธ Optimizaciรณn Prรกctica de Ajustes

Aplica estos cambios para reducir el uso de memoria y eliminar tirones:

1.
Lower Texture Quality from Ultra to High to save ~2,700MB VRAM with minimal visual loss.
2.
Switch from Path Tracing to standard Ray Tracing to free ~1,800MB of BVH structures.

๐Ÿš€ ๐Ÿš€ GPUs Recomendadas de 12GB y 16GB sin Cuello de Botella

Tarjetas con excelente relaciรณn calidad-precio y VRAM suficiente para tรญtulos modernos:

12GB GDDR6 $0.00

NVIDIA GeForce RTX 4070 Super (12GB)

192-bit โ€ข PCIe 4.0 x16 โ€ข 1440p Sweet Spot

Check Price on Amazon โ†—
16GB GDDR6 $0.00

NVIDIA GeForce RTX 4060 Ti (16GB)

128-bit โ€ข PCIe 4.0 x16 โ€ข 1440p Sweet Spot

Check Price on Amazon โ†—
12GB GDDR6 $0.00

NVIDIA GeForce RTX 4070 (12GB)

192-bit โ€ข PCIe 4.0 x16 โ€ข 1440p Sweet Spot

Check Price on Amazon โ†—
16GB GDDR6 $0.00

NVIDIA GeForce RTX 4070 Ti Super (16GB)

256-bit โ€ข PCIe 4.0 x16 โ€ข 1440p Sweet Spot

Check Price on Amazon โ†—
โ˜๏ธ โ˜๏ธ Alternativa en la Nube (Sin Comprar Hardware)

Si tu tarjeta actual se queda corta, juega en 4K 60FPS con VRAM ilimitada en Boosteroid:

Jugar en Boosteroid Cloud Gaming โ†’

๐Ÿ“Š ๐Ÿ“Š Tabla de Telemetrรญa Real de VRAM (30 Juegos AAA)

Datos empรญricos de consumo medidos en laboratorio en distintas resoluciones:

Showing all 30 AAA benchmarked titles
Game Title Graphics Engine 1080p Med 1080p Ultra 1440p Ultra 4K Ultra RT / PT Tax 8GB Status Action
Cyberpunk 2077: Phantom Liberty REDengine 4 (DX12 Ultimate) 5.6 GB 7.4 GB 9.2 GB 12.4 GB +3.4 GB (PT) ๐Ÿ”ด Stutters with RT Test โ†’
Black Myth: Wukong Unreal Engine 5.4 (Nanite & Lumen) 6.1 GB 7.9 GB 10.2 GB 13.8 GB +3.8 GB (PT) ๐Ÿ”ด 1440p Paging Risk Test โ†’
Alan Wake 2 Northlight Engine (Mesh Shaders) 6.4 GB 8.2 GB 10.8 GB 14.2 GB +4.2 GB (PT) ๐Ÿ”ด Exceeds 8GB on High Test โ†’
The Last of Us Part I Naughty Dog Proprietary Engine 6.8 GB 8.6 GB 11.4 GB 14.6 GB โ€” ๐Ÿ”ด 8GB High Risk Test โ†’
Hogwarts Legacy Unreal Engine 4.27 (DX12 RT) 5.9 GB 7.8 GB 9.8 GB 13.1 GB +2.4 GB (RT) ๐ŸŸก Borderline 1080p Test โ†’
S.T.A.L.K.E.R. 2: Heart of Chornobyl Unreal Engine 5.4 (Lumen & Nanite) 6.5 GB 8.4 GB 11.2 GB 15.0 GB +2.6 GB (Lumen) ๐Ÿ”ด 8GB Overflows Epic Test โ†’
Dragon's Dogma 2 RE Engine (Capcom) 6.2 GB 8.1 GB 10.4 GB 13.9 GB +1.9 GB (RT) ๐Ÿ”ด City Stutters on 8GB Test โ†’
Resident Evil 4 Remake RE Engine (DirectX 12) 5.4 GB 7.5 GB 9.3 GB 12.6 GB +1.8 GB (RT) ๐ŸŸก Keep High Textures Test โ†’
Starfield Creation Engine 2 (DX12) 5.5 GB 7.2 GB 8.9 GB 11.8 GB โ€” ๐ŸŸก 1080p OK, 1440p Tight Test โ†’
Microsoft Flight Simulator 2024 Asobo Photogrammetry Simulation 7.5 GB 10.2 GB 13.8 GB 18.5 GB +2.5 GB (RT) ๐Ÿ”ด 8GB Inadequate Test โ†’
Avatar: Frontiers of Pandora Snowdrop Engine (DX12 Hardware RT) 6.4 GB 8.3 GB 10.9 GB 14.5 GB +2.8 GB (RT) ๐Ÿ”ด Severe 8GB Stutter Test โ†’
Warhammer 40,000: Space Marine 2 Swarm Engine (DX12) 5.8 GB 7.7 GB 9.6 GB 12.8 GB โ€” ๐ŸŸก 1080p Playable Test โ†’
Forza Motorsport ForzaTech (DX12 RT) 5.5 GB 7.3 GB 9.1 GB 12.2 GB +2.0 GB (RT) ๐ŸŸก Drop RT for 8GB Test โ†’
Ratchet & Clank: Rift Apart Insomniac Engine (DirectStorage) 5.7 GB 7.6 GB 9.7 GB 12.9 GB +2.3 GB (RT) ๐ŸŸก 1080p High Safe Test โ†’
Call of Duty: Black Ops 6 / Warzone IW Engine 9.0 (DX12) 5.9 GB 7.9 GB 9.8 GB 13.0 GB โ€” ๐ŸŸก Set VRAM Target to 70% Test โ†’
Grand Theft Auto V RAGE Engine (DirectX 11) 2.5 GB 3.8 GB 4.8 GB 6.4 GB โ€” ๐ŸŸข 100% Safe Everywhere Test โ†’
Counter-Strike 2 Source 2 (Vulkan / DX11) 2.9 GB 3.9 GB 4.9 GB 6.6 GB โ€” ๐ŸŸข 100% Safe Headroom Test โ†’
Valorant Unreal Engine 4 (DX11) 1.6 GB 2.4 GB 3.1 GB 4.2 GB โ€” ๐ŸŸข Massive Headroom Test โ†’
Marvel's Spider-Man Remastered Insomniac Engine (DX12 RT) 5.6 GB 7.5 GB 9.5 GB 12.8 GB +2.4 GB (RT) ๐ŸŸก 8GB Safe without RT Test โ†’
The Witcher 3: Wild Hunt (Next-Gen) REDengine 3 (DX12 RT Update) 5.4 GB 7.3 GB 9.2 GB 12.3 GB +2.6 GB (RT) ๐ŸŸก 8GB Pushes Limit with RT Test โ†’
Red Dead Redemption 2 RAGE Engine (Vulkan / DX12) 4.5 GB 6.2 GB 7.4 GB 9.8 GB โ€” ๐ŸŸข 8GB Runs 1440p Ultra Test โ†’
โ–ถ Horizon Forbidden West Complete Edition Decima Engine (DirectX 12) 6.3 GB 8.2 GB 10.5 GB 14.1 GB โ€” ๐Ÿ”ด 8GB Overflows Ultra Test โ†’
God of War Ragnarรถk Santa Monica Proprietary Engine (DX12) 5.6 GB 7.4 GB 9.3 GB 12.5 GB โ€” ๐ŸŸก 8GB Good at 1080p Test โ†’
Helldivers 2 Autodesk Stingray (DirectX 12) 5.3 GB 7.1 GB 8.8 GB 11.6 GB โ€” ๐ŸŸข 8GB Runs Well at 1080p Test โ†’
Forza Horizon 5 ForzaTech (DirectX 12) 4.8 GB 6.7 GB 8.3 GB 11.1 GB +1.5 GB (RT) ๐ŸŸข Safe on Ultra (Avoid Extreme) Test โ†’
Baldur's Gate 3 Divinity Engine 4.0 (DX11 / Vulkan) 4.9 GB 6.8 GB 8.2 GB 10.9 GB โ€” ๐ŸŸข 8GB Runs Great 1080p/1440p Test โ†’
Assassin's Creed Mirage AnvilNext 2.0 (DirectX 12) 4.7 GB 6.5 GB 7.9 GB 10.5 GB โ€” ๐ŸŸข 8GB Safe at 1080p/1440p Test โ†’
Dead Space Remake Frostbite 4 (DirectX 12 RT) 6.2 GB 8.1 GB 10.3 GB 13.6 GB +2.1 GB (RT) ๐Ÿ”ด Stutters on 8GB Ultra Test โ†’
Ghostrunner 2 Unreal Engine 5.2 (DirectX 12 RT) 5.1 GB 6.9 GB 8.7 GB 11.5 GB +2.2 GB (RT) ๐ŸŸข 1080p Safe, 1440p RT Tight Test โ†’
Unreal Engine 5.4 AAA Baseline Unreal Engine 5.4 Template (Nanite + Lumen) 6.2 GB 8.2 GB 10.6 GB 14.2 GB +3.0 GB (Lumen) ๐Ÿ”ด 16GB Recommended Test โ†’

๐Ÿ”ฌ The Physics of GPU VRAM Allocation: Why 8GB Is Falling Behind

An in-depth technical analysis of memory buffers, texture mipmaps, and the PCIe paging bottleneck.

๐Ÿ“Š 1. The Framebuffer Tax

Every frame rendered requires multiple G-Buffer passes (Albedo, Normals, Roughness, Depth, Motion Vectors). While 1080p requires under 500MB for render targets, native 4K consumes over 2.3GB before a single texture asset is loaded.

โšก 2. Ray Tracing BVH Trees

Hardware ray tracing requires building Bounding Volume Hierarchy (BVH) spatial acceleration structures. Complex geometry in modern titles adds between 1.5GB to 5GB of non-negotiable memory that cannot be compressed or offloaded without severe penalties.

๐Ÿšจ 3. The PCIe Paging Wall

When VRAM capacity is exceeded, textures spill into system RAM over PCIe. With system DDR5 bandwidth at ~70 GB/s compared to GDDR6X/GDDR7 at ~500โ€“1000 GB/s, this 10x bandwidth deficit causes catastrophic 1% low frame stuttering.

๐Ÿ’ก ๐Ÿ’ก Preguntas Frecuentes sobre VRAM en Juegos

Verified architectural answers for PC gamers and builders.

How much VRAM does Horizon Forbidden West Complete Edition require at 1080p and 1440p? โ–พ

Horizon Forbidden West Complete Edition requires approximately 8.2 GB at 1080p Ultra and 10.5 GB at 1440p Ultra. Dense volumetric foliage and high-res machine asset textures. High-res textures easily saturate 8GB.

Can an 8GB graphics card run Horizon Forbidden West Complete Edition smoothly? โ–พ

An 8GB GPU will run Horizon Forbidden West Complete Edition at Medium-to-High settings in 1080p, but attempting Ultra textures or Ray Tracing will cause memory paging over PCIe, leading to 1% low frame drops. We recommend setting Texture Quality to High and enabling DLSS/FSR Quality.

Does Ray Tracing or Frame Generation increase VRAM usage in Horizon Forbidden West Complete Edition? โ–พ

No. Horizon Forbidden West Complete Edition does not utilize heavy hardware Ray Tracing BVH pipelines, keeping memory consumption focused primarily on geometry and texture streaming.

What is VRAM and why does running out of it cause micro-stuttering? โ–พ

VRAM (Video Random Access Memory) is ultra-high-speed memory mounted on your GPU, operating at 300 to 1,000+ GB/s. When a game allocates more assets than your physical VRAM possesses, the graphics driver spills textures over the PCIe bus into system DDR4/DDR5 RAM (which operates at only 50 to 90 GB/s). This 5x to 10x bandwidth deficit stalls the GPU rendering pipeline, causing sudden 1% low FPS drops and severe stuttering.

Is 8GB VRAM enough for PC gaming in 2026? โ–พ

8GB VRAM is sufficient for competitive esports titles (CS2, Valorant, Apex Legends, Rocket League) and 1080p gaming at Medium-to-High settings. However, in modern Unreal Engine 5 titles (Black Myth: Wukong, S.T.A.L.K.E.R. 2) or titles with Ray Tracing enabled at 1440p, 8GB GPUs experience severe memory paging bottlenecks. 12GB to 16GB is now the recommended sweet spot for 1440p and entry 4K.

How does resolution impact video memory consumption? โ–พ

Rendering resolution directly dictates the size of display swapchains and G-Buffers (depth, normal, velocity, ambient occlusion, roughness passes). Native 4K requires roughly four times the base framebuffer memory of 1080p (~2,250 MB vs ~450 MB) before a single texture asset or Ray Tracing BVH tree is loaded.

Why does Ray Tracing and Path Tracing consume so much extra VRAM? โ–พ

Hardware Ray Tracing requires the GPU to build and update Bounding Volume Hierarchy (BVH) spatial acceleration trees in VRAM to trace light photons. Full Path Tracing (as in Cyberpunk 2077 or Alan Wake 2) also requires storing historical denoising buffers and Shader Execution Reordering (SER) payloads, adding between 2.0GB and 5.5GB of dedicated VRAM on top of rasterization.

Does DLSS, FSR, or XeSS upscaling reduce VRAM usage? โ–พ

Yes. Upscalers render the 3D scene at a lower internal resolution (e.g., DLSS Quality renders at 1440p when outputting 4K). This reduces G-Buffer and framebuffer memory requirements by 20% to 35%. However, enabling Frame Generation (DLSS 3 or FSR 3) introduces an optical flow vector cache and swapchain buffers that add approximately 800MB to 1,350MB of VRAM overhead.

What is the difference between VRAM Allocation and VRAM Dedicated Usage? โ–พ

VRAM Allocation is the total memory space requested and reserved upfront by the game engine and DirectX/Vulkan runtime. Dedicated VRAM Usage is the active working set of textures and geometry actively rendered in the current frame. Monitoring utilities like MSI Afterburner often display total allocation, which is why games may show 15GB used on a 16GB card without actually bottlenecking.

Why do PCIe 4.0 x8 GPUs (like RTX 4060 or RX 7600) suffer worse stutter when VRAM fills up? โ–พ

Graphics cards with an x8 PCIe bus have only half the data transfer lanes of an x16 card (16 GB/s vs 32 GB/s on PCIe 4.0). When VRAM overflows and assets must be paged over the PCIe bus into system RAM, the narrower bus chokes the data transfer, resulting in frametime hitch spikes that last up to twice as long.

How much VRAM do 4K texture overhaul mods consume? โ–พ

Custom 4K and 8K texture packs (popular in Skyrim, Cyberpunk 2077, and Fallout 4) bypass default texture streaming compression and mipmap downscaling, commonly adding 2,000MB to 4,500MB of extra VRAM. An uncompressed 4K overhaul mod will easily cause an 8GB or 10GB GPU to crash even at 1080p.

Does background software like Discord, Chrome, or OBS consume GPU VRAM? โ–พ

Yes. The Windows Desktop Window Manager (DWM), hardware-accelerated web browsers (Chrome, Edge), Discord, and streaming encoders like OBS Studio typically reserve between 600MB and 1,800MB of your GPU VRAM. Our calculator includes an OS & Background Reserve setting to accurately account for this real-world factor.

What are the best settings to lower first if my game is stuttering due to VRAM? โ–พ

1. Lower Texture Quality from Ultra to High (typically frees 1,500MB to 2,500MB with negligible visual difference). 2. Disable Ray Tracing or switch from Path Tracing to standard RT (frees 1,800MB to 3,500MB). 3. Enable DLSS or FSR Quality Mode (frees 300MB to 600MB on render targets). 4. Disable Frame Generation if on an 8GB GPU.

How much VRAM should I look for when buying a new GPU in 2026? โ–พ

For 1080p budget builds, aim for 12GB (e.g., RTX 3060 12GB, RX 6700 XT, or Intel Arc B580). For 1440p high-refresh gaming, 16GB is the consensus sweet spot (e.g., RX 7800 XT, RTX 4070 Ti Super, or RX 7900 GRE). For native 4K with Ray Tracing and future longevity, 16GB to 24GB is essential (e.g., RTX 4080 Super, RX 7900 XTX, or RTX 4090).

How are the calculations in this VRAM simulator validated? โ–พ

Our engine models exact framebuffer pixel counts, empirical geometry baselines from leading engines (Unreal Engine 5 Nanite/Lumen, REDengine, RE Engine), texture mipmap tier formulas, BVH ray tracing taxes, and frame generation telemetry cross-referenced with laboratory benchmarks from TechPowerUp, Digital Foundry, and Hardware Unboxed.

๐Ÿ› ๏ธ ๐Ÿ› ๏ธ Herramientas Relacionadas de Hardware

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